Generally we will not go out of our way to fill other socket bonuses and primarily incidentally pick them up whenever we need to get defense, in which case it is always worth filling a yellow socket bonus. Main socket bonuses to focus on are yellow and red sockets with +6 or more stamina. Blue gems are our best gems and should make out the majority of our gems. When you are freshly dinged or lacking gear you may need to meet the necessary 540 defense threshhold through green gems. Gems soak in ambient magic during the time they spend buried in the deep earth of Sanctuary they provide bonuses to essential attributes and also convey special characteristics, among them great fortune and swifter learning. We will utilize purple gems to either fill out the criteria for our meta gems or to match desireable socket bonuses. Gemming Advice for Protection Paladin Tank in Wrath of the Lich Kingīlue, green and purple gems are typically the best for Protection Paladin. This guide will provide a list of recommended gems and enchants for your class and role, as well as general advice for preparing your character to meet specific PvE Stat and Attribute benchmarks. As a rule, a Rift Guardian will drop a randomly-selected gem if and only if a character does not already have access to all Legendary Gems, where access means that the gem is: (1) equipped by the character, (2) in the characters inventory (socketed or not), or (3) in the shared stash (socketed or not). In Season 25, Soul Shards are a new type of gem that can be socketed into Helmets and Weapons which grant incredibly powerful effects. People say that it is tedious to grind gear in Diablo2, well it is even more tedious to grind boring gems to level 150 to augment in a piece of gear.Welcome to Wowhead's Enchants and Gems Guide for Protection Paladin Tank in Wrath of the Lich King Classic. With the upcoming 25th Anniversary of the Diablo Franchise, Diablo III is allowing players to fully embrace evil by infusing themselves with the essences of the Lords of Hell, iconic figures of the franchise. The power of gems will still level up to 150 so there would still be a reason to actually farm higher rifts even if you make it easier to compete with augments on the leader board. Take Leap barb as an example, why the beep would we currently max level augment Might to see how far we can take the build? We would actually be able to do ‘‘fun’’ builds if augmenting fun items was not a massive waste of time. How to Augment Ancient Items in Diablo 3. It gives you +5 main stat for each level of the Legendary Gem. The rank of Whisper of Atonement you will get depends on your overall performance in Echoing Nightmare. This gem can be then used to augment your legendary gear. This means that once you reach grift 30, you should absolutely augment your weapon if it is ancient, and then every 5-10 grifts re-augment it. This so called Augmenting of gear is a vital part of Diablo IIIs endgame. Whisper of Atonement is a type of legendary gem, earned by completing Echoing Nightmare runs. This doesn't mean that you should use a 30, 40, or 50 rank gem though. Level 100 max for augment would be perfect because augments would not be a tedious full time job. If you want to augment armor, the legendary gem you use must be at least rank 50. It is currently a waste of time to spend high level augments on gear that you might replace in a game or two, and to play with 2 sets is currently not doable if you want both sets to be augmented with very high gems. What I find stupid about the current system is that you want to save your high gems till you get better gear. I think that the augment stat bonus from gems should cap at level 100 and the bonus should be the same as a current 150 gem by dividing 150/100 which will give 7.5 stat per level.
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